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tag: Further Reading

local laplacian pyramids

improving contrast with the local laplacian filter

sometimes difficult lighting situations arise which, when taking photographs, result in unappealing pictures. for instance very uniform lighting on a cloudy day may give dull results, while very contrasty illumination (such as back lit) may require to compress the contrast to embrace both highlights and shadows in the limited dynamic range of the output device.

refer to the following two shots as examples:


compressing dynamic range with exposure fusion

modern sensor capture an astonishing dynamic range, namely some sony sensors or canon with magic lantern’s dual iso feature.

this is in a range where the image has to be processed carefully to display it in pleasing ways on a monitor, let alone the limited dynamic range of print media.

example images

use graduated density filter to brighten foreground

original

graduated density filter

using the graudated density iop works well in this case since the horizon here is more or less straight, so we can easily mask it out with a simple gradient in the graduated density module. now what if the objects can’t be masked out so easily?


colour manipulation with the colour checker lut module

[update 2016/07/31: there was a section about intermediate export to csv and manually changing that file. this is no longer needed, exporting the style directly from darktable-chart is fine now.]

motivation

for raw photography there exist great presets for nice colour rendition:

unfortunately these are eat-it-or-die canned styles or icc lut profiles. you have to apply them and be happy or tweak them with other tools. but can we extract meaning from these presets? can we have understandable and tweakable styles like these?


about basecurves

the purpose of the basecurve is to make the otherwise scene-referred linear (linear raw rgb) color look good on your output devices. this is done independently of any color managed transforms which are also done in the pipeline, so we can establish a certain look independent of the devices. this will affect how highlights and shadows are balanced against each other, the overall contrast of the image, as well as color saturation. it basically boils down to:

New screencasts for darktable 1.0

Pascal recorded some new screencasts using the latest stable version of darktable, 1.0.4.

The first is (one can start speaking of “as usual”) dedicated to the changes and new features of darktable 1.0, giving an overview over improvements, new UI elements and workflow changes.

The second one is a bit more general. Pascal elaborates on raw file archiving and backups, about the pros and cons of DNG and Vendor formats and whether you want to embed your metadata or not.


Interview with Richard Hughes

Mukund Sivaraman from banu.com held an interesting interview with Richard Hughes, the maker of the ColorHug colorimeter:

The ColorHug is a colorimeter that can be used to calibrate computer displays. It was created by Richard Hughes (hughsie). It is a fully open hardware project, and the design, drivers and firmware are available on the Gitorious code hosting website.

Read the full interview here: https://banu.com/blog/41/interview-of-colorhug-maker-richard-hughes/

Thanks to Mukund for the excerpt!

More information on the ColorHug can be found on Richard’s website: http://www.hughski.com/.