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Community contributions to the project

Community contributions to the project

We heard quite some voices from users requesting better possibilities to contribute to the project. Here they are.

In our dev meeting (or if you had a closer look: even before) we decided to ditch the old bug tracker in favor for a new one: Redmine, hosted by PolarFox, just on the same server as our website lives. …




Live view

Live view

screen shot of live view in darktable

For quite some time darktable supports tethering your camera. What was missing all the time was live view. This is about to change though. If you use master (and have a camera supporting it) you can now either use the eye button in the “camera settings” module or hit ‘v’ on your keyboard to start live view from …




Changing server [update]

Changing server [update]

We are about to move our website to a new server. This will give us a performance boost (e.g. in terms of page loading speed) and might give us the chance to provide some more services in the future.

Due to this the comments are closed as of now until everything is in place again. We hope everything runs smoothly …


darktable and Memory

darktable and Memory

or “How to drive away the evil skull”

At all times main memory was one of the most limited resources in computing. Although from 20 years to now the memory setup of a typical desktop PC has increased by a factor of several thousands (from less than a megabyte to a few gigabytes), we still need to consider how to …


darktable 1.0 released

darktable 1.0 released

It is done, 1.0 is out. I sent out most of the new features with the announcement for 1.0rc2 a few weeks ago already, but for completeness, here it is again:

  • New cameras supported
    • Leica M9
    • NX100/NX5/NX10/NX11
    • Panasonic DMC-GX1
    • Pentax K-r
    • Canon Powershot S100
    • Olympus XZ-1
    • Olympus E-P3
    • Sony DSLR A330
    • Sony NEX-5N …

color correction

color correction

this is one of the oldest modules in darktable. it appeared to me that it probably lacks an example to discover how useful it can be … so here goes the example.

this started off to be a wrapper around the gegl:whitebalance operation, which works in Lab color space and is able to give dark and bright colors …